Animations — every scripted animation, played from the game's own data at its tick rate

Each object type has a table of states; a state is a list of one entry per game tick giving the sprite sheet, frame, mirroring and offset (table $623C). Distance-scaled sprites are shown at their largest size. Names of object types are not known yet, so they are listed by number (the cast list names them). Back to the game · Style tests · 3D tests
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