Typhoon Thompson

in Search for the Sea Child · Amiga, 1989 · the original game code, running in your browser

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Game

Click the screen to capture the mouse; Esc releases it.

Display

Graphics

Enhanced redraws the background and every sprite separately at up to 4× with a pixel-art upscaler, and moves sprites smoothly between the game's ticks. Gameplay is unchanged.

Sound

How to play

You are Typhoon Thompson, skimming the sea of a remote ocean planet on a hover craft. The mouse steers; the buttons fire.

The story

On a remote ocean planet, a shipwrecked infant is adopted by sea sprites who won't give him back.
Piloting deadly flyers left by a vanished race, the sprites send rescuers to a watery grave.
Local spirits will guide your battle for four artifacts which can free the child.

From the game's own story pages.

Controls (the game's F2 screen)

SteerMouse (click the game screen first)
JetsRight button
Laser cannonLeft button
Scatter bombsHold left, press right
Sprite magnetsHold right, press left
Freeze bombsSpace bar
PauseEsc (or the Pause button)

What to do

Blast flyers to release sprites. Grab all sprites in a village to exchange them for an artifact.

Bring the dagger, the hammer, the balloon and the pacifier to the spirits, then rescue the baby. Watch out for the bumper, forcer, womper, bubbler, spitter, sucker and zapper; the cast list shows them all.

Behind the scenes

The game here is the original 68000 machine code, run by an emulator written for this project, and also translated to JavaScript so it can be rewritten piece by piece while playing identically. That makes it possible to pull the game apart: every sprite and animation, the music as notes, and experiments in redrawing the graphics without changing how the game plays. Ideas welcome.