Music lab · the game's own notes, extracted from its sound driver; change the instruments and listen

Pitch, timing and volume envelopes are captured from the original game running (see test/extract_music.mjs). The tune's two synth voices are 12-byte waveforms; here each track can get any other timbre or your own sample.

Instruments

Sound effects (digitised samples the game plays; replacements will be wired in later)